objectively inferior to TW2 in very obvious ways which make it difficult to enjoy. Its certainly less broken than RTW2 was, but its just. If I manage to wipe them all out, then I can work on a Domination Victory instead. Then I decided to not bother with the chaos realms anymore, and instead started wiping out my competitors by going to their homelands through the rifts. I made one attempt at Tzeench, but another faction beat me to the end there. I ended the game when I won, so I didn't even notice you could get Belakor as a lord.
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I didn't want to expand south into the mountains because of the climate, so I ended up just going around and razing enemy settlements when I wasn't in the chaos realms. The first one took me about an hour, as did the very last battle. I played the first soul battle (Tzeench), but the others I just autoresolved. My next campaign was with The Northern Provinces (Cathay). I've tried Kislev a bit with both Katarin (didn't build any churches, bad idea) and Kostaltyn (built churches everywhere, also bad idea), but both of those campaigns went nowhere. I've been having a lot of fun with WH3 so far. But to call Warhammer 3 "unplayable" is disingenuous at best. I understand being upset at some mechanics being different.
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I understand being upset you can't crank everything to ultra and get decent frame rates. As far as I know there is no "port everything to the next game" button in CA's dev tools. It's not going to immediately have all the polish the put into the last game. It's a brand new setting and a brand new game. I don't know why everyone was expecting W3 to be as feature rich as W2. Warhammer 3 is in a much much MUCH better place than Rome 2. I took a few days off work to play Rome 2 and ended up just going into the office after the 2nd day. I had a pretty decent rig that I had built in 2011 but the game ran at a near unplayable framerate, even with the settings turned way down. Like, gameplay mechanics simply didn't function. I regarded the game as literally unplayable for any faction but The House of Julia. I'm looking back to the space year of 2013 and remember that hot mess. Oh how quickly people forget the launch of Rome 2.
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I forget the exact way it was phrased (and can't find the source), but it sounded to me like Shen-Zoo was nothing more than a name, and no work was ever planned or undertaken to make her more than that. And it would have been extremely cool.īut I read (or heard, maybe?) something from Andy Hall (the game's main writer) where to me he seemed to imply that there's nothing to Shen-Zoo that they basically went to GW and asked if they could use one of the "mystery" siblings in the plot. That was definitely a brief bit of speculation once preview gameplay started being released (and people saw the unlockable lord, and the name Shen-Zoo was dropped in Cathay's intro). There isn't much evidence beyond it looking like it should be different. I really wonder how much was cut, altered or rushed through to get it shipped on time - and if they'd ever go back and finish it as originally intended. This stuff interests me simply because there's quite a few aspects of the plot and campaign that are weirdly out of place. The Cathay dragon sibling doesn't exist yet but I suspect they'll turn up one way or another. Boris also seems like an afterthought - apparently his tech tree requires you to hold the Kislev cities, which he doesn't spawn anywhere near. Granted this is just pure speculation, but it would make a hell of a lot more sense than Cathay and Kislev fielding an army led by Be'lakor. Cathay gets/unlocks the dragon sibling they're looking for Speculation that the rewards for winning the campaign ought to have been: